We played a Game! Everdell

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

Recently we got a chance to sit down and play a few games. Below is the thoughts of a few of the players.


Everdell is a game of worker placement and resource management that a couple turns in morphs into a Rube Goldberg machine the width of the table. And just when you’re getting used to That, becomes a mad scramble for victory points before the game ends. With a semi randomized setup and asymmetrical turn progression, I expected the game to feel clunky and hard to process. To my pleasant surprise though, the game was a dream and never felt like it was punishing me for playing it. Fun, cute and endlessly repeatable, Everdell was my favourite of the bunch and one I’m hyped to play again.


I don’t play a lot of city building worker placement games, but I can suggest Everdell, it was an interesting experience trying to find all of the combos to try and fill my city, stores, and victory points. Synergy is the name of the game, trying to put together combinations of cards; figuring out how to cycle cards; all in the goal of using as many abilities as you can without stretching yourself too thin. The season system made for a dynamic experience giving a good feeling to the ramp of the game. At no point did it ever feel like actions were being taken without purpose and the final score was close enough to feel like anyone could have pulled out the victory. I’d definitely sit down to play Everdell again.


Out of the gate the first thing I noticed was the presentation. Art is beautiful, the board is well laid out (for the most part), the player pieces are well crafted with the feel that some thought has gone into each piece, and the tree is a little over the top but a nice addition. Gameplay is a crazy layer cake that, until you have played a full game, you don’t really grasp how quick the game will go by and how important prior decisions will affect future ones. I look forward to more games and to try the other strategies I noticed are available.